Video Games & Animation
All the voices!
Video Games & Animation
All the voices!
Video Game/Performance Capture Reel & Scenes from Baldur's Gate 3
The video game voice acting industry is experiencing an exciting "boom," driven by the increasing demand for high-quality, immersive storytelling in games, just like what we're used to seeing on film and television. This industry surge has transformed voice acting from a minor, often outsourced component of game development into a critical, high-budget, and respected artistic profession.
My very first video game experience was on Ryse: Son of Rome; wandering around Shepperton studios making northern 'sounds' with a bunch of other northerners to build realistic spatial sounding environments for the players to walk through that would translate to every world market. A bizarre experience, but lots of fun.
I voiced my first video game Divinity Original Sin (Enhanced Edition) shortly after which really pushed me to the limits in regards to the sheer amount of NPC voices I was tasked with. It was near enough an all-you-can-eat situation. From this first job that has, in fact, ended up being a real specialty of mine: as many and as varied voices as possible please!
The world of video games is one I feel very at home in. My 3 years of classical acting training taught me how to look after and maintain my voice, and also how to manipulate it to conjure up all ages of characters from all walks of life.
My formal movement training taught me that embodying a character carries on way below the neckline; that a character extends right from the top of your head to the tips of your toes. This mindset means I've been able to flourish in a performance capture situation on games such as the incredible Baldur's Gate 3.
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